VGA Reader

 

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The VGA Reader is a peer-reviewed journal for video game audiences and video game practitioners interested in the history, theory, and criticism of video games, explored through the lens of art history and visual culture. Its primary aim is to facilitate conversation and exploration of video game art, documenting and disseminating discourse about the far-reaching influence of video games on history, society, and culture. View the current Call for Papers and Submission Guidelines.

 

Editor-in-Chief: Tiffany Funk
Managing Editor: Michael Reed
Publications Intern: Amanda Coleman
Staff Editor: Maureen Ryan
Designer: Levi Sherman
Editorial Board: Jon Cates, James Conley, Meredith Espino, Angus Forbes, William Ford, Ian Hartman, Reem Hilu, Stephan Moore, Bill Patterson, Whitney Pow, Maureen Ryan, Joyce Rudinsky, Brian Schrank, Victoria Szabo, Kelli Wood, Nate Zoba
VGA Director of Exhibitions and Programs: Chaz Evans
VGA Executive Director: Jonathan Kinkley