Dec
1
to Feb 24

The Ears Have Walls: A Survey of Sound Games

David Kanaga and Fernando Ramallo - Panoramical

David Kanaga and Fernando Ramallo - Panoramical

The Ears Have Walls:
A Survey of Sound Games    
Curated by Chaz Evans and Stephan Moore
December 1, 2017 - February 25, 2018

An exhibition spanning two locations:
VGA Gallery: 2418 W Bloomingdale Ave #102
and Experimental Sound Studio's Audible Gallery: 5925 N Ravenswood Ave

Vernissage @ Experimental Sound Studio: Thursday, November 30, 6-9pm
Opening reception @ VGA Gallery: Friday, December 1, 5-8pm

VGA Gallery public viewing hours: Wednesdays 5-8pm/Sundays 12-5pm
ESS Audible Gallery public viewing hours: Sundays 1-5pm

Human awareness of space is a constant negotiation between many senses—hearing, vision, and proprioception. Underneath our primary focus on the visible world, our ears, minds, and tactile faculties constantly play in an economy of attention; favoring some sounds over others, registering the physical dimensions of our surroundings, distinguishing voices from background atmosphere, or filtering everything out except one critical auditory message. The sonic world is oversaturated with options, and we constantly parse through them, seeking cues to significant occurrences, with a listening attention that is both deliberate and involuntary.

The artworks in The Ears Have Walls are video games that experiment with those economies by inverting the ratio of attention between the screen and the speakers. In doing so, they assign audio to a lead role instead of merely a support for video or a confirmation of transmitted commands. As an under-recognized, but longstanding, genre in video games, sound games offer frameworks and pose questions that help us better understand and develop new strategies for listening; especially for a historical moment where listening is integrated with electronic media as a constitutive part of everyday experience.

The artworks in this exhibition span all levels of video game production, from solo practitioners like David Kanaga and his dog opera Oikospiel Book #1, to international studio productions like Masaya Matsuura's PaRappa the Rapper, originally released for Sony Playstation in 1996. This is the first dual-gallery exhibition between VGA Gallery and Experimental Sound Studio. This new collaboration is an effort to foster connections between Chicago's video game and sound production communities.

Including work by:

VGA Gallery is generously supported by The MacArthur Funds for Arts and Culture at The Richard H. Driehaus Foundation, a CityArts Grant from the City of Chicago Department of Cultural Affairs & Special Events, the Gaylord & Dorothy Donnelly Foundation, the Illinois Arts Council Agency, individuals, and private and corporate foundations.

Experimental Sound Studio’s programs & services are made possible through the generosity of our members and donors, including significant contributions from anonymous donors. Major support is provided by the DEW Foundation, the Gaylord & Dorothy Donnelley Foundation, the MacArthur Fund for Arts & Culture at the Richard H. Driehaus Foundation, the Illinois Arts Council Agency, the Arts Work Fund for Organizational Development, a CityArts grant from the City of Chicago Department of Cultural Affairs & Special Events, and The Aaron Copland Fund for Music.

@ VGA Gallery, 2418 W Bloomingdale Ave #102, Chicago, IL, 60647 & Experimental Sound Studio Audible Gallery, 5925 N Ravenswood Ave, Chicago, IL 60660

 

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Jan
23
12:00 PM12:00

ChiDM Presents: Jonathan Kinkley

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Talk: Art and Architecture of Virtual Worlds at Chicago Design Museum
Chicago Design Museum, Block 37, 108 North State Street, 3rd floor
Tuesday, January 23rd
12:00pm—1:00pm

VGA Executive Director Jonathan Kinkley will speak about architecture of virtual worlds. Unlike architecture in the physical world that is constrained by gravity, resources, materials, zoning codes etc, the architecture of virtual worlds is only constrained by the imagination of its builders. This talk explores what people build when they can build anything, looking specifically at the worlds of Second Life and Minecraft. 

This talk is in partnership with the Chicago Design Museum (ChiDM) on the occasion of the exhibition HEY! PLAY! Games in Modern Culture October 20, 2017–February 17, 2018 at ChiDM.

@ Chicago Design Museum, Block 37, 108 North State Street, 3rd floor, Chicago, IL 60602

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Mar
2
to May 27

Gun Ballet: the Aestheticization of Violence in Video Games

Credit:  Joseph DeLappe, Malath Abbas, Tom Demajo and Albert Elwin of Biome Collective , Killbox, 2016

Credit:  Joseph DeLappe, Malath Abbas, Tom Demajo and Albert Elwin of Biome Collective Killbox, 2016

Gun Ballet: the Aestheticization of Violence in Video Games
March 2 - May 27, 2018
Opening Reception: Friday March 2, 2018, 5-8pm


Violence has a ubiquitous presence in video game history. This exhibition outlines the major styles of violence in video games -- ranging from the beautiful to the gratuitous -- and illuminates how the aestheticization of violence achieves the expressive goals of game artists and developers. Curated by Jonathan Kinkley.

VGA Gallery is generously supported by The MacArthur Funds for Arts and Culture at The Richard H. Driehaus Foundation, a CityArts Grant from the City of Chicago Department of Cultural Affairs & Special Events, the Gaylord & Dorothy Donnelly Foundation, the Illinois Arts Council Agency, individuals, and private and corporate foundations.

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Nov
1
to Dec 15

Chicago New Media 1973–1992

Dan Sandin, Spiral PTL, Video, 1980, Collection of the Video Data Bank.

Dan Sandin, Spiral PTL, Video, 1980, Collection of the Video Data Bank.

CHICAGO NEW MEDIA 1973-1992
November 1 - December 15, 2018
In partnership with Gallery 400
400 S. Peoria St, Chicago, IL 60607

Chicago New Media 1973–1992 seeks to illuminate the largely untold story of Chicago's role in the history of new media. Consisting of an exhibition, public program, and scholarly catalog, the project yields a new art historical understanding of the artists and organizations that contributed to digital art and technology in the latter half of the twentieth century.  The exhibition is curated by Jon Cates, Associate Professor of Film, Video, New Media and Animation, Art History, Theory and Criticism at the School of the Art Institute of Chicago, and organized with curatorial assistance by Chaz Evans and Jonathan Kinkley. 

This project is funded by the Terra Foundation for American Art and organized in partnership with University of Illinois at Chicago's Gallery 400. Chicago New Media 1973–1992 is part of Art Design Chicago, an exploration of Chicago's art and design legacy, an initiative of the Terra Foundation for American Art with presenting partner The Richard H Driehaus Foundation. Additional generous support for this project is made possible by The Chicago Community Trust. 

 
 

VGA Gallery is generously supported by The MacArthur Funds for Arts and Culture at The Richard H. Driehaus Foundation, a CityArts Grant from the City of Chicago Department of Cultural Affairs & Special Events, the Gaylord & Dorothy Donnelly Foundation, the Illinois Arts Council Agency, individuals, and private and corporate foundations.

PUBLIC PROGRAMS

  • Thursday, November 1, 2018, 2-4pm: Chicago New Media Symposium, Gallery 400, 400 S. Peoria Ave. 
  • Thursday, November 1, 2018, 5-8pm: Public Opening Reception, Gallery 400, 400 S. Peoria Ave. 
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Nov
13
5:00 PM17:00

ChiDM Presents: Chaz Evans on Feng Mengbo

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ChiDM Presents: Chaz Evans on Feng Mengbo
Chicago Design Museum, Block 37, 108 North State Street, 3rd floor
Thursday, November 15th
6—7pm

Chaz Evans, Director of Exhibitions and Programs and Co-Founder of Video Game Art Gallery will speak on the work of artist Feng Mengbo. 

This talk is in partnership with the Chicago Design Museum (ChiDM) on the occasion of the exhibition HEY! PLAY! Games in Modern Culture October 20, 2017–February 17, 2018 at ChiDM.

@ Chicago Design Museum, Block 37, 108 North State Street, 3rd floor, Chicago, IL 60602

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Nov
5
10:30 AM10:30

VGA Reader Launch Party

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Video Game Art Reader Launch Party
Sunday, November 5th, 11:30am-1:30pm
VGA Gallery, 2418 W Bloomingdale Ave #102

Join the VGA Gallery in celebrating the inaugural issue of the Video Game Art Reader (VGAR). VGAR is a scholarly, peer-reviewed, and open-access publication for those interested in the history, theory, and criticism of video games explored through the lens of art history and visual culture. VGA Gallery co-founders Chaz Evans and Jonathan Kinkley and the VGAR team will be on hand to mingle and discuss the genesis of the publication and its contributions to the field of game studies. Also in attendance will be the VGAR editorial board and many fellow lovers of art and game scholarship. Remarks by Editor-in-chief Tiffany Funk and Managing Editor Mick Reed will be followed by a light brunch and champagne. Hard copies of VGAR’s inaugural issue will be available for purchase during the event.  

@ VGA Gallery, 2418 W Bloomingdale Ave #102, Chicago, IL, 60647
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Nov
4
11:00 AM11:00

VGA Reader at Chicago Public Library's International Games Day

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Chicago Public Library International Games Day
Saturday, November 4
12:00pm—1:30pm

VGA's forthcoming peer-reviewed scholarly journal, the VGA Reader, will be part of the Chicago Public Library's 4th annual International Games Day! On Saturday, November 4, the Chicago Public Library, along with over a thousand libraries all around the world, will gather together to celebrate play with this game convention. We'll review the new VGA Reader and enjoy special gaming programs with partners Bit Bash Chicago and Jackbox Games.  Learn more about the event and register here!

@ Chicago Public Library, Harold Washington Library Center: 400 South State Street, Chicago, IL 60605
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Sep
9
4:30 PM16:30

HARDCORE / CASUAL 2017: An Evening to Benefit VGA Gallery

HARDCORE CASUAL 2016

HARDCORE CASUAL 2016

SOLD OUT!!

HARDCORE / CASUAL 2017: An Evening to Benefit VGA Gallery

Co-chaired by Jessica Kiser and Lindsey Wojcik
Saturday, September 9, 2017
5:30-7:30pm VIP Dinner and a Private Exhibition Tour at VGA Gallery, 2418 W. Bloomingdale #102 (VIP Ticket Holders Only)
7:30-10:30pm Hardcore Casual Party at Bloomingdale Art Building Event Space, 2418 W Bloomingdale

Enjoy games, art, music, food, drinks at VGA Gallery and Bloomingdale Arts Building while supporting exhibitions and programs in VGA Gallery's 2017-2018 season. At the event, the VGA Global Illumination Award will be given to legendary game artist Anna Anthropy for her rich contributions to the medium of video games. The artist will be present at the event. Drinks by Chicago mixologist Antar Jackson. Music by Cherry Cherry Bomb.

Thank you to our generous sponsors:

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Aug
20
to Dec 16

Game Art VS Art Game

Installation shot courtesy of the Christian Petersen Museum

Installation shot courtesy of the Christian Petersen Museum

GAME ART VS. ART GAME 
Christian Petersen Museum
August 21- December 17, 2017
Public Program:  Wednesday, September 27 2017, 6-7pm, Co-curator Chaz Evans speaks about the exhibition and new media.

This touring exhibition group exhibition of video games of artistic significance, made by both experimental game designers and fine artists experimenting with games. This selection of playable, iconoclastic video games will yield rare opportunities for comparison, contrast, appreciation and enjoyment.

Including work by:

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Aug
11
to Nov 19

SAVIOR - Josuhe Pagliery & Johann Armenteros

Pagliery & Armenteros' Savior

Pagliery & Armenteros' Savior

SAVIOR
Josuhe Pagliery & Johann Armenteros
August 11 - November 19, 2017
Opening reception: Friday, August 11, 5-8pm
VGA Gallery public viewing hours: Wednesdays 5-8pm/Sundays 12-5pm

Savior is an experimental videogame, the first to be developed for wide independent release out of changing cultural and political landscape of Cuba. With a unique story about metaphysics and deconstruction of the game world, a gothic art style and an existential tone, Savior challenges cultural expectations, as well as formal understanding of games.

This is the inaugural exhibition for the new brick and mortar location of VGA Gallery at 2418 W Bloomingdale Ave #102. VGA Gallery is Chicago's first permanent public art gallery dedicated to videogames and related new media art.

VGA Gallery is generously supported by The MacArthur Funds for Arts and Culture at The Richard H. Driehaus Foundation, a CityArts Grant from the City of Chicago Department of Cultural Affairs & Special Events, the Illinois Arts Council Agency, individuals and private and corporate foundations. 

@ VGA Gallery, 2418 W Bloomingdale Ave #102, Chicago, IL, 60647
 
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May
18
to Sep 4

VGA GALLERY AT OPEN HOUSE CONTEMPORARY

 Credit: Open House Contemporary's Galerie Soirée

 Credit: Open House Contemporary's Galerie Soirée

VGA GALLERY AT OPEN HOUSE CONTEMPORARY
May 18th - September 4th
Opening: May 18th, 7-10pm
At Open House Contemporary
740 N. Ogden, Unit 2, Chicago, IL 60642

VGA is delighted to partner with Open House Contemporary (OHC) for a summer survey of video game art. As a Chicago-based organization that brings art into residential settings, the OHC is a singular venue whose primary audience are guests of the OHC's Galerie Soirée, a vacation rental and exhibition space in Chicago's River West neighborhood, available for private booking here. The survey will highlight distinctive game art by emerging and established artists and game developers from across the field and across the world, as drawn from the VGA print collection.  This exhibition is organized by VGA Gallery in partnership with OHC. 

VGA Gallery is generously supported by the Illinois Arts Council Agency, individuals and private and corporate foundations. 

About Open House Contemporary: Open House Contemporary offers a unique vision on the role of art in the life of the viewer, home, city and the community.  By bringing together a diverse collection of contemporary artworks in residential settings, OHC places art front and center in people's lives, while at the same time recognizing that art can be just as compelling in a living room as in a gallery. Learn more about OHC and its artists here

To visit by appointment, please contact Matthew Kellen at mk [at] matthewkellen.com.

@ Open House Contemporary, 740 N. Ogden, Unit 2, Chicago, IL 60642
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May
3
7:00 PM19:00

MACHINIMA REPORT

Alex Bonson (theninjacowboy) - The Silly Adventures of Mr. Mochi

Alex Bonson (theninjacowboy) - The Silly Adventures of Mr. Mochi

MACHINIMA REPORT
Wednesday May 3, 8pm
Part of Comfort Film
At Comfort Station
2579 N Milwaukee Ave, Chicago, IL 60647

The first ever VGA screening of Machinima: works of animation created through the real-time graphics engines of video games. The evening will offer a series of machinima shorts that serve a dual purpose: to report on the current state of Machinima as a technique and community and also to illustrate what Machinima can report on in the world and culture at large in a way that is unique to the practice.

Featuring the work of:

This event is free and NO BYOB.

@ Comfort Station, 2578 N Milwaukee Ave, Chicago, IL 60647
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Sep
30
to Dec 18

Video Game Exhibition About Historic Bronzeville This Fall 

Dateline: Bronzeville
Dorchester Art and Housing Collaborative Center
1456 E. 70th St, Chicago, IL 60637
Organized by VGA Gallery in Partnership with Rebuild Foundation


Opening Reception and Artist Talk: Sept. 30th, 6-8pm, remarks at 7pm

In the first half of the 20th century, Chicago's Bronzeville neighborhood was known as the Black Metropolis, alive with vibrant Black culture and business that flourished during the Great Migration. Highlighting this historical moment, multimedia artist Philip Mallory Jones has developed a first person mystery video game, DATELINE: Bronzeville, set in 1940 based on oral and historical documentation. This exhibition will showcase playable game vignettes, fine art prints of scenes from DATELINE: Bronzeville, and corollary historical material.

DATELINE: Bronzeville, planned for release in 2017, is a mystery adventure where the player assumes the role of Runny Walker, a seasoned photojournalist and columnist for the Chicago Advocate. The game takes place over the course of three weeks and each week the player publishes a weekly column that chronicles and critiques the spectrum of social, political, cultural, sport, entertainment and community events in Bronzeville. Through this process the player digs dangerously deeper, solving crimes and exposing corruption in Bronzeville. The player intuitively explores the fascinating world of a now-vanished Bronzeville, and interacts with numerous distinctive characters, and experiences the milieu of Chicago’s South side during The Great Migration, The Great Depression, The Chicago Renaissance, and Jim Crow Segregation, while discovering clues in order to solve several crimes and mysteries.

About the Artist: Philip Mallory Jones has long played an important role in the media arts field; he was founder and Executive Director of Ithaca Video Projects, a pioneering media arts center, from 1971 to 1984, and Director of the Ithaca Video Festival from 1974 to 1984. He received a B.A. from Beloit College and an M.F.A. in creative writing from Cornell University. Among his numerous awards are grants and fellowships from the Ford Foundation, the Rockefeller Foundation, and the National Endowment for the Arts.   He has held faculty posts at Ithaca College, Howard University, the State University of New York at Fredonia, and was Batza Distinguished Scholar in Art and Art History at Colgate University. He has held a number of artist residencies around the world and his videotapes and installations have been exhibited internationally.  Jones currently lives in Atlanta, Georgia.

This project is made possible by a generous grant from The Elizabeth Morse Charitable Trust. 

Development of Dateline: Bronzeville has been made possible, in part, by significant support from The Black Metropolis National Heritage Area Commission.

PUBLIC PROGRAMS:

  • Exhibition Opening and Artist Talk, September 30th, 2016, 6-8pm: Artist Philip Mallory Jones will speak at 7pm on the night of the exhibition opening about his work, the game and the exhibition at the Dorchester Art and Housing Collaborative Center  (1456 E. 70th St, Chicago, IL 60637). The opening runs from 6-8pm.  FREE
     
  • Bronzeville Bus Tour, October 1st, 2016:, 10-11:30am: Jones and Bronzeville Visitor Center Executive Director Harold Lucas will speak about Bronzeville’s past, present and future during a bus tour of the Bronzeville neighborhood. LIMIT 10 Guests. FREE. To reserve your seat, please contact Jonathan Kinkley at jkinkley@vgagallery.org
     
  •  ChiArts School Visit, Mon. October 3rd from 2:30-3:30pm: Jones will speak to ChiArts junior and senior students about game development tools, process and concepts. 


 

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Aug
18
to Oct 28

GAME ART VS. ART GAME

Porpentine, Pain Transmuted to Happiness

Game Art VS. Art Game
Curated by VGA Gallery

Hosted by Columbia College Chicago Department of Performance and Exhibitions Services


The Arcade
618 S. Michigan Ave, 2nd Floor
August 18- October 28, 2016
Monday - Friday 9am - 5pm
Reception:  Friday, September 23 2016, 6-9pm

Organized by VGA Gallery, GAME ART VS. ART GAME is a group exhibition of video games of artistic significance, made by both experimental game designers and fine artists experimenting with games. Within the conversational space of Columbia College Chicago's Arcade Gallery, this selection of playable, iconoclastic video games will yield rare opportunities for comparison, contrast, appreciation and enjoyment.

Including work by:

This program is partially supported by a grant from the Illinois Arts Council Agency.

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Apr
16
9:30 PM21:30

VGA at Chicago Video Game Law Summit

Pictured left to right: Ross Hersemann, Sarah Sexton, Heather Decker, Jonathan Kinkley

Pictured left to right: Ross Hersemann, Sarah Sexton, Heather Decker, Jonathan Kinkley

VGA Gallery had a presence at this year's Chicago Video Game Law Summit. CVGLS is Chicago’s premiere video game law related event. It is a day of academic panels devoted to the nuanced way video games require unique legal protections from a myriad of diverse legal disciplines. Game developers, industry representatives, and legal experts explored, explained, and debated the latest issues in video game law. In addition to academic panel presentations on a variety of special topics in video game law, this year’s Summit included an interactive video game showcase featuring Chicago-made games, their creators, and an assembly of Chicago’s video game related organizations, such as VGA Gallery

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Mar
25
to May 26

Psychedelic Tourism

Left: Greg Wohlwen's Ridiculous Fishing installation. Right: William Chyr's Manifold Garden playable vignette. Photo Credit: Caleb Foss (2016)

Left: Greg Wohlwen's Ridiculous Fishing installation. Right: William Chyr's Manifold Garden playable vignette. Photo Credit: Caleb Foss (2016)

Psychedlic Tourism is an exhibition featuring the work of William Chyr, Paloma Dawkins, and Greg Wohlwend. The exhibition was curated by VGA Director of Exhibitions and Programs Chaz Evans and presented in partnership with the Chicago Design Museum and hosted by Cards Against Humanity. An opening reception and artist talk was held on Saturday, March 5 from 5-8pm and was sponsored by Arcade Brewery. The premise is a W.J.T. Mitchell proposition that landscape imagery isn’t merely a contemplative space for transcendence or allegorical depiction of the environment waiting to be decoded. Instead landscape imagery actively constructs cultural power in collective social imagination. Landscape naturalizes ideas about our environment and recodes those ideas into the world around us. This exhibition presents work by three artists that demonstrate how this process might change if the environments depicted are the imaginary worlds of video games: dynamic, navigable and with no geographical referent. William Chyr destabilizes the built environment of cityscapes by reconfiguring how space itself is meant to function in Manifold Garden. Paloma Dawkins and Kyler Kelly’s Gardenarium presents a myriad landscape that serves as home to a population that struggles with both interior and exterior space. Greg Wohlwend’s illustrations for Vlambeer’s Ridiculous Fishing depict the depths of a dark past against a bright, geometric, and excessive seascape. By inviting us to visit unstable, non-linear, and psychedelic places, the artists exhibited can inscribe their own perspectives into video game environments in a manner similar to how collective assumptions have been inscribed into landscape imagery of the past.

Work by William Chyr. Image Credit: Caleb Foss (2016)

Work by William Chyr. Image Credit: Caleb Foss (2016)

Work by Paloma Dawkins. Image Credit: Caleb Foss (2016)

Work by Paloma Dawkins. Image Credit: Caleb Foss (2016)

Artist Talk. Pictured left to Right: Chaz Evans, Paloma Dawkins, Greg Wohlwend, William Chyr

Artist Talk. Pictured left to Right: Chaz Evans, Paloma Dawkins, Greg Wohlwend, William Chyr

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Nov
12
6:00 PM18:00

The Neocade

VGA exhibits prints alongside games and performances at the first ever Neocade:  benefit for the Chicago experimental theatre group the Neofuturists. The Neocade features VGA artists, games provided by Bit Bash, and video game themed plays by the Too Much Light Makes the Baby Go Blind crew.

Exhibited artists include:

  • Catherine Fox
  • Hollow Tree Games
  • Jesse Tise
  • Gabriele Brombin
  • Paloma Dawkins
@ The Neofuturist Theater, 5153 N Ashland Ave, Chicago, IL, 60640
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Oct
16
to Oct 18

William Chyr's Manifold Garden

Exhibition Opening: Friday, October 16, 2015, 5:30 – 8:30pm
Exhibition Hours: 12-4pm, Sat. October 17th and 18th

Manifold Garden is an exploration puzzle game that imagines a universe with a different set of physical laws. It is set in an architectural environment filled with mysteries, reminiscent of certain M.C. Escher artworks, where the game player utilizes a unique gravity manipulation mechanic to turn walls into floors. Players also manipulate perspectives as they navigate mind-boggling architecture designs. The game is designed by Chicago‐based artist and physicist William Chyr and is set to be released on Playstation 4, PC, Mac and Linux in 2016.

This exhibition is presented in conjunction with the first VGA artist residency co-run with UIC Maker Space. The residency will also include game development educational workshops for students and the public. This culminating one weekend exhibition at Mana Contemporary features prints of game environments, select video and animation, and a unique, immersive installation environment that places the viewer within a projection of the game itself.

@ Mana Contemporary, 5th Floor, 2233 South Throop Street, Chicago IL, 60608. See map.
The exhibition is supported by a generous grant from the Graham Foundation for Advanced Studies in the Fine Arts , sponsored by Arcade Brewery and is a production of Chicago Architecture Biennial Affiliate Program Partner,  Chicago Artists Month.

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Sep
17
7:15 PM19:15

Adler After Dark

As a featured event in the Adler Planetarium's Adler After Dark programming, VGA presents a panel discussion titled: Chicago Made Video Games as New Media Art.

Speakers include developer and Bit Bash lead curator Rob Lach, Northwestern University academic, graphic designer and game developer Whitney Pow, game developer and Video Game Art Gallery artist-in-residence William Chyr, and Bit Bash organizer, Pedagogical Game Developer, and Interactive Artist Brice Puls. The discussion is moderated by VGA Director of Exhibitions and Programs Chaz Evans. Together the group will ask: as video games evolve, how are Chicago game developers using this new artistic medium to create diverse, experimental and conceptual gaming experiences?

@Johnson Star Theater, Alder Planetarium, 1300 S Lake Shore Dr, Chicago, IL 60605
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Aug
22
1:00 PM13:00

Bit Bash 2015

VGA teams up with Bit Bash for their second annual one-day event. Bit Bash is an interactive arts festival in Chicago, showcasing an international collection of lesser known but culturally significant video games. This year VGA participates in the festival by guest curating the Art Bash Risograph poster competition, exhibiting several selections from the VGA Collection, and debuting a selection of new prints based on games that will be live and ready to play.

Don't miss Chicago's biggest game festival with over 50 games, art, music, food, drinks, and more!

Tickets and more information available at the Bit Bash website.

@ Threadless, 1260 West Madison Street, Chicago, IL, 60607.
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Jun
25
6:00 PM18:00

HARDCORE / CASUAL Benefit

VGA presents the first ever HARDCORE / CASUAL: An Evening to Support VGA Gallery, co-chaired by VGA Board members Ross Hersemann and Jen Rhodes. The evening includes games, art, music, food, drinks at Emporium Arcade Bar and support for exhibitions and programs in VGA Gallery's 2015-2016 season. Game designer, artist, and educator Katie Salen Tekinbaş is honored with the VGA Global Illumination Award for her many rich contributions to the medium of gaming. Music by Pizza Pals.

Global Illumination Award: Awarded to one individual each year by VGA Gallery, the Global Illumination Award honors the recipient for deep and significant contribution games and computational art.

Katie Salen Tekinbaş: Katie is a Professor in the School of Computing and Digital Media at DePaul University, and former Director of the Center for Transformative Media at Parsons the New School for Design, a research center focused on emerging trends in design and media. She locates her work in the field of game design and was the founding Executive Director of a non-profit called the Institute of Play that is focused on games and learning. Katie led the team that founded Quest to Learn in 2009, a 6-12th grade public school in New York City, and is helping to remix the model in Chicago at a new charter school called ChicagoQuest. Katie is co-author of Rules of Play, a textbook on game design, The Game Design Reader, Quest to Learn: Growing a School for Digital Kids, and editor of The Ecology of Games: Connecting Youth, Games, and Learning, all from MIT Press. She has worked as a game designer for over 10 years and is a former co-editor of The International Journal of Learning and Media. She was an early advocate of the then-hidden world of machinima and continues to be interested in connections between game design, learning, and transformative modes of play.

@ Emporium Arcade Bar, 1366 N Milwaukee Ave Chicago, IL 60622.


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Mar
21
4:00 PM16:00

Weird Telephone, Only Dials One Number

Photo: Tony Rabit

Photo: Tony Rabit

VGA Gallery is honored to act as the custodians of haunted telephones that only dial one number. The telephones will be available for demonstration and one will be available for auction at the Nightingale microcinema on March 21, 2015. The event runs from 5-10pm. Admission is a suggested donation of $5 upon entrance.

VGA has received this important information from the original caretaker of the phones:

SOLD AS-IS, FOR CURIOSITY ONLY
This phone only dials one number correctly: 270-301-5797.

I do not recall how I arrived at that discovery. Dashiell had piercing tinnitus that kept him up nights, and sometimes I would find him come morning hunched wincing over the receiver, dialing away, unsystematic and helpless. Maybe he came across it during one of those nights? I really don't remember. A telephone that dials only one number is likely not useful to very many people. To avoid disappointment, please DO NOT place a bid on this telephone if you intend it for any of the following uses:

  1. Day-to-day telephone usage -- as I have said, it only dials one number.
  2. Communicating with the dead -- the telephone is not suitable for this purpose.
  3. To dissect for curiosity -- I have inspected the phone, and its bowels are unremarkable.
  4. Repair and resale -- I feel that it would be dishonest to suggest this phone can be repaired.

I can recommend that you buy this telephone for:
1. Holding the receiver to your ear to listen to the dial tone and reflect.

thank you for reading,
- your dot

At 7pm the special live auction program will commence and consist of:

  1. Live demonstrations performed by Cardboard Computer
  2. The auction of a wierd, haunted telephone, administered by VGA Gallery
  3. A grand finale performed by musician Ben Babbit.

Special refreshments will be provided by ARCADE BREWERY, and keepsakes by TINY MISSILE.

@ The Nightingale, 1084 N. Milwaukee, Chicago, IL 60642.
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Feb
13
12:00 PM12:00

New Media Caucus 2015 @ College Art Association

Explorations of Alternative Economies
New Media Caucus 2015
College Art Association Annual Conference

VGA's Chaz Evans speaks at the College Art Association's New Media Caucus along with fellow presenters Gregory Sholette and Tyler Stefanich. This discussion explores the following questions: What are alternative economies within the specific context of New Media?  How can new media artists create new and adaptive economies that make new space in established economies? Evans specifically addresses VGA's print program -- which compensates represented game artists and developers with sales.

The presentation includes work by:

  • Gabriele Brombin with Santa Ragione
  • Cardboard Computer
  • Jaromír Plachý and Amanita Design
  • Jesse Tise and Teknopants
  • Superbrothers
@ New York Hilton Midtown, 1335 Avenue of the Americas, New York, NY 10019
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Oct
24
to Oct 25

INTERPLAY Conference and Arcade

interplay

Co-sponsored by the University of Chicago and Northwestern University, the INTERPLAY Graduate Student Game Studies Conference seeks to interrogate and expand the limits of the field of game studies by bringing together students, scholars, and practitioners to discuss, collaborate, and play. The conference will be capped-off by an independent game arcade, where local game makers will be on hand to share their work and design process.

VGA participates in both days of this conference. First, VGA Co-Director Chaz Evans speaks on public game exhibitions at University of Chicago's Franke Institute for the Humanities at 3pm, Friday 10/24.

On Saturday night 10/25 at 7pm, Jackson Junge Gallery hosts a game reception where games will be played, discussion will thrive, and VGA prints will be on display. Featured work includes:

  • Andy Hoyos
  • Jesse Tise
  • Superbrothers
  • Gabriele Brombin
  • Richard Anderson
  • Amanita Design
  • B. Börkur Eiríksson
@ Joseph Regenstein Library, 1100 E 57th St, Chicago, IL 60637 (Friday 10/24); Jackson Junge Gallery, 1389 N Milwaukee Ave, Chicago, IL 60622 (Saturday 10/25)
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Oct
18
to Oct 19

Multiples Art Fair

multiples

VGA participates in the 2014 Multiples Art Fair. From the multiples website:

"Multiples seeks to span the division between art and craft, which are intimately connected, yet often artificially separated by preconceived notions of social value. Modeled as a hybrid of the contemporary commercial art fair, critical craft markets and an exploration of visual art forms"

Selections from the VGA collection are exhibited including the work of:

  • Jaromír Plachý
  • Superbrothers
  • Gabriele Brombin
  • Amanita Design
@ 2605 Armitage Avenue, Chicago, IL, 60647

 

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Oct
16
4:00 PM16:00

Chicago Loop Alliance: ACTIVATE

claactivate

The excellent people at the Chicago Loop Alliance invite VGA Gallery to exhibit work at for the wildly popular ACTIVATE series. The event features art, drinks, DJ's and a very cool crowd, located at the Sullivan Center Alley (behind Target in the Chicago Loop). The VGA collection is exhibited featuring pieces by:

  • Andy Hoyos
  • Irrational Games
  • Jesse Tise
  • Jaromír Plachý
  • Superbrothers
  • Gabriele Brombin
  • Richard Anderson
  • Amanita Design
  • B. Börkur Eiríksson
  • Cardboard Computer
@ Sullivan Center Alley (On Monroe between State and Wabash), Chicago, IL
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Sep
6
1:00 PM13:00

Bit Bash 2014

Photo by Andrew Ferguson

Photo by Andrew Ferguson

VGA participates in the first ever Bit Bash festival in Chicago. Bit Bash is a new video game festival, organized by Indie City Games Collective and hosted by Threadless, presenting a gallery of over 30 unique video games, hand-picked by Chicago-based game developers. Featuring live music, local beer, local art and of course, video games.

VGA proudly contributes Jesse Tise's design for Teknopants' Samurai Gunn to the Bit Bash art exhibition program, along with the game's hands-on presentation in the festival.

@ Threadless, 1260 W Madison St, Chicago, IL 60607
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Aug
8
to Aug 10

VGA Launch Party and Exhibition

VGA launch party at Galerie F

VGA presents the organization's public launch party and exhibition hosted by Galerie F and sponsored by Tallgrass 8-Bit Pale Ale. This event marks the first IRL unveiling of the VGA collection including work by:

  • Andy Hoyos
  • Irrational Games
  • Jesse Tise
  • Naughty Dog
  • Jaromír Plachý
  • Superbrothers
  • thatgamecompany
  • Gabriele Brombin
  • Richard Anderson
  • Amanita Design
  • B. Börkur Eiríksson
  • Cardboard Computer
@ Galerie F, 2381 N Milwaukee Ave, Chicago, IL 60647
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