Membership Survey Results Are In!

Thanks to all in the VGA community who took a poll about our new membership program!  Results are below -- it looks like the group will be called VGA Society (staff voted to break the tie that VGA Society had with VGA Friends at our last staff meeting). And the winner of the VGA T-Shirt is Jennifer Conway, congrats! Details of the VGA Society will be announced shortly!

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Volunteer for VGA!

Video Game Art (VGA) Gallery is Chicago’s first nonprofit art gallery devoted to video games and new media, and serves more than 10,000 people every year. Founded in 2013 in the city’s lively game community, VGA seeks to increase cultural appreciation, education of video games and new media through exhibition, study, critique, and sale. Annual programs include exhibitions and events featuring the work of significant artists and game developers from around the world; education programs are comprised of talks, screenings, and student programs; the VGA fine art print collection encompasses giclees and posters of artwork from video games; and a scholarly publications program that includes the VGA Reader, a peer-reviewed journal that highlights new scholarship about video games and new media art. VGA is located at 2418 W Bloomingdale Ave Apt 102 Chicago IL 60647.

As a fledgling organization, VGA is largely a volunteer-run by individuals working to realize its mission. Comprised of a staff of eight people and three interns and is hiring for new openings. Positions are expected to require several hours per week of work. VGA is an equal opportunity employer. Women and people of color are encouraged to apply.  Staff will receive a modest annual stipend for their service and compensation is expected to increase in the future. Deadline for applications is June 1, selections made by July 1, and positions begin August 1, 2018.  

Education Manager: This individual is responsible for overall education implementation for VGA and education strategy in consultation with Executive Director and Director of Exhibitions and Programs. Must know Scratch programming language and have K-12 teaching experience. Specific duties:

  • School outreach

  • Scheduling and hosting school visits

  • Host annual teacher program event

  • Host annual family day event

  • Planning and implementing and teaching after school game design program for middle and high school students

  • Tracking school visit data

  • Participation in monthly VGA staff meetings

  • Reports to Executive Director and Director of Exhibitions and Programs

  • Administering evaluation for grant reporting purposes as necessary

By June 1, applicants must email a 1 paragraph statement of interest to jkinkley@vgagallery.org and cevans@vgagallery.org explaining why they are qualified for the role along with a CV or resume.

Development Manager: This individual is responsible for corporate and individual giving for VGA. Specific duties:

  • Implement annual fund

  • Organize annual benefit

  • Organize mini spring party fundraiser

  • Organizes membership events and liaises with VGA Store and Membership Manager to manage membership renewals

  • Secure corporate cash and in-kind sponsorship

  • Board solicitation

  • Participation in monthly VGA staff meetings

  • Goal-setting

  • Reports to Executive Director

  • Gift tracking and acknowledgments

By June 1, applicants must email a 1 paragraph statement of interest to jkinkley@vgagallery.org explaining why they are qualified for the role along with a CV or resume.

Design Manager: Provide graphic design deliverables in alignment with VGA's brand. Must have familiarity design software. Specific duties:

  • Design web/email/print graphics for misc projects annually

  • Liaise with vision consultant Ohn Ho

  • VGA Reader design

  • Reports to Executive Director and Director of Exhibitions and Programs

  • Participation in monthly VGA staff meetings

  • Publication design

By June 1, applicants must email a 1 paragraph statement of interest to jkinkley@vgagallery.org and cevans@vgagallery.org explaining why they are qualified for the role along with a CV or resume.  

Finance Manager: This individual is responsible for overall finance and accounting duties for VGA. Specific duties:

  • Liaise with Taxlink for annual 990 reporting

  • Work with program staff to set and monitor budgets each year

  • Liaise with Afable accounting for quarterly accounting

  • Pay quarterly sales tax with state of Illinois in conversation with Store Mgr and Executive Director

  • Plan and monitor budget in conjunction with Executive Director

  • Monitor and reforecast budget as necessary

  • Participation in monthly VGA staff meetings

  • Pay artist and contractor fees

  • Reports to Executive Director

  • Present finance reports at VGA meetings

By June 1, applicants must email a 1 paragraph statement of interest to jkinkley@vgagallery.org explaining why they are qualified for the role along with a CV or resume.

VGA Reader Intern: This individual is responsible for assisting with the VGA Reader. Must have excellent written and verbal communication skills. Specific duties:

  • Contacts potential stores and outlets for Reader sales and distribution around the world

  • Coordinates with VGA gallery manager and workstudies to ship Readers to venue and editorial board members

  • Participation in monthly VGA staff meetings

  • Reports to VGA Reader Editor-in-Chief and Managing Editor

  • Assists with miscellaneous Reader tasks

By June 1, applicants must email a 1 paragraph statement of interest to mreed@vgagallery.org  explaining why they are qualified for the role along with a CV or resume.

VGA Interviews Artist B. Börkur Eiríksson

VGA is excited to announce that we have had the pleasure of interviewing an amazing game artist whose work is represented by VGA Gallery: B. Börkur Eiríksson. Eiríksson is known for his sci-fi and fantasy illustrations imbued with a sobering dose of realism as well as his amazing skill in imagining the grim realities of both dystopian futures and medieval pasts. 


Q: What medium and/or software program do you like to work in the most?

A: These days I use photoshop for almost all my work. I like using oils more for my personal work and I'm experimenting with some colab between the two mediums.

Q: What advice would you give to aspiring artists?

A: Don't get caught too much in you emotions. Listen to your gut when you are problem solving. You have to be three people when you are creating amd switching between the three is important. An artist, the audience and an editor. Don't forget the artist.

What you like now you will not like in 5 years. Don't take it too seriously.

And never ever stop.

Q: Did you always draw/paint? What made you start? What did you want to be when you grew up?

A: I always envied people who were good at drawing and I thought it was a special gift. I didn't start drawing seriously till in my teens. Then I realised it's simply a skill you have to train. If you have a creative mind you can do it.

 

Q: What kind of games do you like to play?

A: My taste in games is very different from most people. I used to play games a lot but today I mostly play very hardcore games like Darkest Dungeon and Dwarf Fortress. I'm a sucker for old ascii dungeon crawlers.

Q: What has been your favorite project to work on so far?

A: Hard to say. I usually don't get involved in projects unless I'm interested and believe in them. The one I'm currently working on is my favourite so far. I'm afraid I can't talk about it yet.

Q: Are you currently working on a game? If so, which one?

A: I am but I'm afraid I can't reveal what it is. All I can say is that it is a VR game.

Q: What do games mean to you?

A:  Games are just as much an art form as anything else. They are a perfect medium for escapism. I've played games since I was an infant and I consider them a big part of life.

 

Q: How does your professional work differ from your personal work?

A: I try to make all my professional work personal. I'm not interested in doing a 9-5 job and not putting my heart into it. If I can't put my soul into things then I simply loose interest. It's something I've learned over the years. It might be an uprofessional thing to say but that's just the way I am.

My personal work is more free though and I get usually get more satisfaction from it. Other people seem to like it more as well.

Q: Who are other artists you take inspiration from?

A: There are so many that I can hardly count them. And they change a lot over the years. I usually go for artists that are not doing the same rehash as everyone else. Egon Schiele is a big inspiration for example. As are many of the classical ones.

Q: Could you explain a little about your artistic process?

A: It differs greatly. I've tried all kinds of methods. Everything from starting from value sketches and then moving to color and rendering. To just starting and seeing what happens.

I don't really have a specific process anymore. I feel like I have a toolbox that I just pick from and use that process/tool for the task at hand.

 

Thank you again to Mr. Eiríksson for allowing us Thank you again to Mr. to interview him, we can't wait to see how your project turns out! 

Click here to view giclees and posters by Börkur Eirίksson!