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VGA Reader

Savior, “Isle of the Dead,” 2017. Image courtesy Josuhe H. Pagliery and Johann H. Almenteros.

 

VGA Gallery has partnered with Amherst College Press to publish all future volumes of the VGA Reader, as well as to release back issues digitally through Fulcrum.

As of December 2021, all existing volumes of the VGA Reader are completely free and open-access to all at acpress.amherst.edu:

The VGA Reader is a peer-reviewed journal for video game audiences and video game practitioners interested in the history, theory, and criticism of video games, explored through the lens of art history and visual culture. Its primary aim is to facilitate conversation and exploration of video game art, documenting and disseminating discourse about the far-reaching influence of video games on history, society, and culture.

Physical copies of the VGA Reader can also be purchased online:

Editor-in-Chief: Tiffany Funk
Managing Editor: Michael Reed
Staff Editor: Harrington Weihl, Maureen Ryan

Designer: Eleanor Schichtel, Levi Sherman
Editorial Board: James Conley, Kishonna Gray, Reem Hilu, Carly Kocurek, Stephan Moore, Whitney Pow, Maureen Ryan, Brian Schrank, Victoria Szabo, Christopher Totten, Kelli Wood

VGA Director of Exhibitions and Programs: Chaz Evans